Friday, September 26, 2014

Texturing problems - solved and unsolved

Textures for the caruncles, tongue, and gums spontaneously reset back to default gray textures.  I have no idea what caused this - so I just made new ones.  Solved!



Gretchen made these beautiful textures....




....but the shoes would turn gray further down in the pipeline.




After digging around, we found the shoe shader network nodes all detached from one another (don't know when that happened) which was why it was turning gray.  I reattached/rebuilt the textures, and that seems to have solved the leather issue.  However, part of the buckle decided to not recognize the metal shader attached to it, and it is turning red.  The problem has still not been solved.




Cassie has been having a nightmare of a time trying to troubleshoot bugs in lighting.
1. There is a mysterious glowing spot that she can't get rid of (in subsurface and the final render:

except when out of nowhere it renders correctly (happens once, never happens again, no explanation)

When she takes measures to try to fix it, it messes up the rendering of the eyes:

Solved! - Cassie: I FIXED IT! Had to make sure the cull backfacing was coming through on subsurface. So I had to do a little file clean up in the passes. There was extra SS passes made back from when the file was first referenced in. Despite them being disabled those passes didn't have cull backfacing checked and were somehow overriding the default. So I just deleted all the passes made and cleaned it up in the files that they were being referenced in. **Edit** Reading more on it I believe cull backfacing should be off, I turned it off and it's rendering fine now too. I think what the issue was too many SS passes were in the file.


2. Also the nose spot, which disappeared with no explanation, is back:




Wednesday, September 24, 2014

Fixing Stage Textures - Rachel

The stage still needs some adjusting at the edge, but I've already tweaked it a little bit.

Before:


After:


Light Animation & Compositing Test - Cassie

 

Here's a test of the environment light with nuke compositing. 

No Shoe! - Cassie

Gretchen and I are working on solving subsurface rendering issues and noticed a shoe is missing!



***The problem was fixed when we looked at the object's render stats, and noticed a bunch of settings - including "primary visibility" - were turned off.

Monday, September 22, 2014

Volumetric Lighting In Progress - Cassie

I have been fighting renderman to get volumetric lighting working correctly this past week, gave up for now, and trying an alternative method with maya software and compositing it. It's still a work in progress to fix the light shader a bit more, the diameter/edging and add in the god rays effect. But the direction seems to be right.

Hard Edge with Maya Software, Composited
Hard Edge with Maya Software

Soft Edge with Maya Software, Composited

Soft Edge with Maya Software


Volumetric Lighting Fail in Renderman

Wednesday, September 17, 2014

And So Lighting Begins.... - Cassie

I'm currently working on the first pass of lighting for an environment light rig. Right now I am focusing on light direction and intensity for the environment, next time I'll work on a volumetric Spot Light for the girl.

Question I have for Rachel & crew is how intense the back curtain should be, some stage references have it completely blacked out and others you can see it. So I'm wondering what ya'lls opinion is. I prefer Image 3 the most in my humble opinion. 

Also I would like to hear critiques as well on improving the environment lighting, I plan on giving it another pass the next day or two.

Image 1

Image 2

Image 3

Image 4

Sunday, September 14, 2014

Thursday, September 11, 2014

Friday, September 5, 2014

Rigging - Wei Wang

Wei has been working on a really awesome rig, but as always, there are some skinning issues to work out:






Thursday, September 4, 2014

Doctor Textures - Christen Groves, Catherine Hervey

Preliminary work in MARI, by Christen Groves:






Mary Textures - Amy Richards, Rachel Wang, and Gretchen Freitag

Initial diffuse, Amy Richards:
(needs images)

Hair tests:
by Amy Richards


(I experimented with a finer texture, but we all decided we liked the original better.)



looks kind of like plastic.....

Sweater:
by Rachel Wang


Mysterious nose problem:












Continuation by Gretchen Freitag:

hair tests:



subsurface scattering tests: