Wednesday, February 25, 2015

Tuesday, February 17, 2015


The man rig, in shot 200, decided to spontaneously reset itself to its default orientation and scale, as well as completely erase my animation.  We have no idea what caused this.

Adventures in Brushed Metal

We noticed the metal on the mic was being strange - no reflections visible, just looked flat and gray.

After lengthy investigations with no results, I finally found.....that we just needed to make a new environment light.  Bam.  Fixed.

Wednesday, February 11, 2015

Shot 190 lighting tests

lol, some malfunctioning with the girl's hair and man's eye textures (these have since been fixed)
The man has cataracts

More pants tests - Chethna

We decided earlier is better, so we're going with frame 66.

Saturday, February 7, 2015

Comp Question.

Comp Question.

For Shot190, just did a quick test of all renders layers to take to comp, to see the final look, I remember you saying this part of the animation is less hot in light intensity... What do you think about these?
- No major difference, but her sub-surface is more obvious in one than the other, so she looks more saturated.
Also do yo want the hot spots on her fore head reduced? or to keep for continuity 

                                                                   Less Saturated