Wednesday, September 24, 2014

Fixing Stage Textures - Rachel

The stage still needs some adjusting at the edge, but I've already tweaked it a little bit.

Before:


After:


Light Animation & Compositing Test - Cassie

 

Here's a test of the environment light with nuke compositing. 

No Shoe! - Cassie

Gretchen and I are working on solving subsurface rendering issues and noticed a shoe is missing!



***The problem was fixed when we looked at the object's render stats, and noticed a bunch of settings - including "primary visibility" - were turned off.

Monday, September 22, 2014

Volumetric Lighting In Progress - Cassie

I have been fighting renderman to get volumetric lighting working correctly this past week, gave up for now, and trying an alternative method with maya software and compositing it. It's still a work in progress to fix the light shader a bit more, the diameter/edging and add in the god rays effect. But the direction seems to be right.

Hard Edge with Maya Software, Composited
Hard Edge with Maya Software

Soft Edge with Maya Software, Composited

Soft Edge with Maya Software


Volumetric Lighting Fail in Renderman

Wednesday, September 17, 2014

And So Lighting Begins.... - Cassie

I'm currently working on the first pass of lighting for an environment light rig. Right now I am focusing on light direction and intensity for the environment, next time I'll work on a volumetric Spot Light for the girl.

Question I have for Rachel & crew is how intense the back curtain should be, some stage references have it completely blacked out and others you can see it. So I'm wondering what ya'lls opinion is. I prefer Image 3 the most in my humble opinion. 

Also I would like to hear critiques as well on improving the environment lighting, I plan on giving it another pass the next day or two.

Image 1

Image 2

Image 3

Image 4

Sunday, September 14, 2014